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Frequently Asked Questions

This little FAQ is just meant as a starting point. If you can't find the answer to your question here, please visit the FAQ, wiki and forum on the official ScummVM website or if even that doesn't help or you encountered any bug or have a feature request or general question you may of course also contact us via the contact formular.

 
How can I bring up the ingame menu? How can I control ... ?

Please have a look at the Controls page

 
I can't change the default nor the game paths!

Yes, that is on purpose because on the iPhone/iPod touch we are fairly restricted to the usage of the filesystem. Thus we decided that it would be best to simply set reasonable and unchangeable defaults.

 
Game XY works with ScummVM on "insert_OS_here", but it doesn't work here!

First, this ScummVM port doesn't necessarily include all the engines your other port may include, but it includes the most common. Second, some games might simply not work that well on an iPhone. Check the official ScummVM iPhone forum for a compatibility list.

 
The game starts/runs, but all of a sudden ScummVM quits!

This may happen for several reasons. For example, ScummVM expects a certain file and can't find it. For such cases ScummVM writes a logfile everytime it runs. You can view and upload it to a FTP in the FileManager on the 'ScummVM log' tab.

 
After updating ScummVM I can't start any of my games anymore!

While the actual game data should be preserved if you update ScummVM, it's like that its internal application identifier - and thus it's path on the iPhone/iPod touch filesystem - changes. In that case ScummVM can't find the game data anymore because they point to the old path. At the moment you have to remove the games from the ScummVM list (NOT the game data in the FileManager!) and add the games again to ScummVM. A better solution to this is on our todo list for one of the next updates.

 
Why is my question not listed here?

Because there are better resources to find an answer! The official ScummVM website has a very good FAQ, Wiki and Forum were you will most likely find an answer to your question.

 
ScummVM is open source under the GPL. Where do I get the source?

You can download our diffs against the GPL parts here.

Note that the Launcher, FileManager and First Aid parts are proprietary software, copyright (c) 2009 Stackswap, Costel Mincea and neither free software nor under the GPL. So you won't find any source for them. (Which may change in future though)

 
Again, ScummVM is open source and even GPL.. why do I have to pay for it?

You actually don't have to pay for it. You can always grep the source of ScummVM from the official ScummVM website, apply our diffs and build your own version! Of course, as Launcher, FileManager and First Aid aren't subject to the GPL you'd have to code your own solution for them.

What you pay for if you buy our ScummVM package via the App Store is the complete package and the effort we put into it to get a nice, easy to use solution for owners of non-jailbroken iPhones and iPod touch. Additionally your payments will ensure that we will do further development on this solution which in turn means that the ScummVM project will also benefit from the code contributions we make.

So bottom line: We see it as a win-win-win situation.. We win, because we're getting paid for our work. The ScummVM project wins, because we're of course contributing our changes to the GPL code. And finally YOU win, because you get a nifty all-in-one solution to play all the all-time classsics on your iPhone and iPod touch without the risk of making a brick out of it (because of failing jailbraking) for a fairly reasonable price.

So what are you waiting for? Get it on the App Store! ;-)